We help mobile apps and games find their players, and keep them.

PixelEdge Consulting is a small studio of product, design and growth specialists for mobile. We work with developers and publishers from first concept through launch and live operations on Google Play and the App Store.

Move your cursor or finger across the pixels.

Everything between the idea and the top charts

Bring us in for one problem or the whole journey. Every engagement ends with decisions your team can act on, not a slide deck that sits in a drive.

Product strategy

Find the niche worth building for, size the demand and shape a first version that can win it.

  • Niche and competitor research
  • Concept validation
  • Feature roadmap and MVP scope

Game design

Core loops, progression and economies that feel fair to players and sustain the business.

  • Core loop and level design
  • Economy and reward tuning
  • Onboarding and first session

Monetization

Ads, in-app purchases and subscriptions placed where they earn without hurting ratings or retention.

  • AdMob and mediation setup
  • IAP and subscription design
  • Ad placement and frequency rules

Store growth and ASO

Store listings that rank for the searches your players make and convert the people who land on them.

  • Keyword research and metadata
  • Icons, screenshots and promo video
  • Listing A/B tests

Analytics and live ops

Know what players do after install, then run the events and updates that bring them back.

  • Event tracking plans
  • Retention and funnel analysis
  • Live events and update cadence

Build and launch

Hands-on development support when you need it, from prototype to a store-ready release.

  • Unity, React Native and Expo
  • Performance and crash reviews
  • Release checklists and store policy

How a project runs

The same four stages whether we're shaping a new game or fixing the retention of one that's already live.

  1. Audit

    We play your game or use your app, read the data and study the competition to find where the biggest gains are.

  2. Plan

    You get a short, prioritised plan with the expected impact and effort of each change.

  3. Build

    We ship the changes with your team, or hand over specs and assets ready for them to build.

  4. Grow

    We measure the results, keep what works and line up the next round of improvements.

Ways to work with us

Start small with an audit, or bring us in as part of your team. Every option begins with a free intro call.

About 2 weeks

Audit sprint

A focused review of one app or game with a clear list of what to fix first.

  • Product, store and monetization review
  • Competitor teardown
  • Prioritised action plan
Ask about an audit
1 to 4 months

Launch partner

We work alongside your team from concept to a store-ready release, then through the first weeks live.

  • Niche research and concept
  • Game or product design
  • Monetization and ASO setup
  • Launch and first updates
Plan a launch
Monthly

Growth retainer

Ongoing support for live titles: analysis, experiments and updates every month.

  • Monthly performance review
  • Store and ad experiments
  • Live ops planning
Ask about a retainer

Who we work with

Teams small enough that every install matters, and ambitious enough to want more of them.

Indie developers

You can build. We help you choose what to build, make it look the part on the store and earn from it.

Small studios

You have a catalogue and a team. We help you find which titles to double down on and lift their numbers.

Publishers and founders

You have an idea or a budget. We help turn it into a product with a real audience and a plan to reach it.

We work with AndroidiOSUnityReact NativeExpoAdMobFirebase

Questions we often get

Something else on your mind? Ask us on the intro call.

Do you only consult, or do you build too?
Both. Some clients want strategy and specs for their own developers; others want us to design and build alongside them. We'll suggest whichever gets you there faster.
Can you help with a game that's already live?
Yes. Many projects start with a live title that isn't growing. An audit sprint is usually the best place to start, since it shows where installs, retention or revenue are leaking.
Will you sign an NDA?
Of course. We're happy to sign one before you share builds, data or unreleased ideas.
How is pricing set?
Audits and launch projects are quoted as a fixed price once we agree the scope. Retainers are a fixed monthly fee. You'll know the cost before any work begins.
Where are you based?
We work remotely with clients in any time zone and plan regular calls around your schedule.

Tell us about your app or game

Share a few details and we'll reply within two business days to set up a free 30-minute intro call.

Prefer email? Write to contact@pixeledgellc.online